DISCLAIMER: submitted by Defiant-Savings3062 to FalloutMods [link] [comments] This guide has some minor issues. I plan on fully updating it and making a TTW version + a frontier version if needed when the frontier comes out on January 15 (HYPE!). As of now here's some quick fixes when you get to the Generating Lod section of the guide : TTW- Don't generate Lod for "Capitalwasteland" in lodgen NV/TTW- Get xLODGEN and generate terrain lod for both "wastelandnv" and "wastelandnvmini" if using MOREMOJAVE Now back to the guide.... --------------------------------------------------------------------------------------------------------------------------- Video I posted earlier Showcasing the lod Ok so this is gonna be a big one. In this post I'll detail two guides, one for base FNV and one for TTW- [I'll do a TTW guide later because I have a lot of work I should be doing rn and typing out the ttw version would take a bit] telling you how to completely overhaul your distant LODS and landscape. This will not cover grass mods or landscape overhauls in that sense but It will add new buildings hence more content and for TTW{lies} some optional building revisions to make your wasteland/s seem new. While technically everything is optional I will be tagging mods that are not necessary for your games distances to look just as good as mine (though I highly recommend downloading everything I say if you don't know what you're doing). Now lets begin with base New Vegas. Note: Everything is listed in install order ;) -Prerequisites (STABILITY): I have a GTX 1070ti and an 8700k fyi. With ENB I reach 70-80 percent GPU usage and around 20-40% CPU usage max. Install JIP, Johnny Guitar, NVAC, NVTF, FNV mod limit fix, Heap replacer (Very important for smooth gameplay). If using an Nvidia card disable FNV vsync and use the vsync in Nvidia Control panel (test this as this doesn't increase performance for everyone). Note on tick fix: If you use ENB disable bUseD3D9Ex. If you use Nevada skies disable bInlineCommonFunctions to remove the clicking sound during storms (this may not be needed anymore so test for yourself) . Finally If you want to play over 60 fps set bAlternateGTCFix=0 and bFPSFix=1. YOU ARE NOW DONE WITH THE BASIC PERFORMANCE INCREASES. If you really need more fps try installing TTW (it runs better for me for some reason) or try turning down Actor fade/Object fade -THE LODS The reason you're here in the first place. Start by installing these mods in This order and do EXACTLY what I say lol BASE:
A: It's Included in TCM's Lod overhaul :) -NEW STRUCTURES For the new buildings and towers showcased In my video next download: Uncut Wasteland: For the guide you only need the regular version but the NPC version will of course work just fine. Download any patches you may need for other mods and fix conflicts In fnvedit if needed (I personally use outside bets TTW and the outside bets patch for uncut and these do not work together by themselves. This is where things can get tricky and why the TTW guide might take a little longer). THIS AND THE NEXT MOD HAVE THE BIGGEST IMPACT OUT OF THE STRUCTURES SECTION OF THIS GUIDE. MoreMojave: Adds more Locations to explore around your wasteland. Works with AWOP but I recommend using it as a replacement as its way less op and broken. This is a big one. NOTE: As of now I personally get this missing Lod glitch at this one area (3:44 in my showcase Video). It's a Lod from MoreMojave so If this happens to you and you just can't stand it remove MoreMojave. Nellis Air Force Base Lightweight Overhaul: Adds more stuff to the barren Nellis air force base. I made this one optional because the LODS don't fully work I've noticed, and it has very op containers (can easily be deleted with FNVedit) but I couldn't leave it out as It's one of my personal favorites as of late. (highly optional) (WORLDSPACE CONFLICTS WITH MOREMOJAVE) Jean Overhaul: Adds that beautifully dilapidated casino and courthouse Lod showcased near Jean skydiving in my video. Note that you can't actually enter the buildings it adds atm, they're just for flavor. A must have for me personally (optional) Nv Animated Zeppelin + NV Bos Zeppelin and their update files or Animated Mojave (Both zeppelin's version): Only pick Animated Zeppelin and Animated Bos zeppelin if you're not interested in the other features Animated Mojave adds or you don't know how to remove certain features yourself. (optional) Camp McCarren Animated Monorail (Use the AAM version if using Animated Mojave from the previous mod): Well... it adds an animated monorail... kind of self explanatory (optional... but come on, you know you need it) Ultra-Luxe Fountain Expanded: Very simple mod to make the ultra lux fountain more fancy like. (optional) NV Animated Neon Pole Dancer for Gomorrah: For all the perverts reading this like me ;). (optional) Lucky 38 E3 Lights Restored or The Mogul Mausoleum - A Lucky 38 Overhaul. The former simply adds meshes so will be more compatible with things if you want to be extra safe. The latter is more performance heavy While inside of the lucky 38 as it also edits the interior which is kind of beyond the scope of this guide. (optional) ----------| Q: What about Primm overhaul, the many goodsprings overhauls, Novac overhauls, Nipton, etc etc A: First reason being performance and stability. Some of those beloved overhauls add too many things to tiny areas and will cause fps issues for most people. Second, I want this guide to be as compatibility friendly while still looking amazing so I only overhauled tiny areas that rarely see use by other mods (Jean/Nellis). Third, I just don't like those mods. Goodsprings is iconic to me, novac is iconic, nipton, etc etc. I like how they look in the base game. If you want you can add those mods though. The Lod generating process will be the same in the end but make sure you go to the locations and double check that generated Lod is working properly. -GENERATING LOD: At this point you should have all the appropriate ESP's and mods with Much Needed LOD disabled in both your right and left windows (mo2). Not sure how the interface in vortex looks but just disable the whole mod basically. No esp or anything. NOTE: I'm not gonna go in depth on installing lodgen you'll have to do that yourself. A thread that might help: How to install fnvlodgen with mod manager?(noob question sorry) : fnv (reddit.com) --------------------| (IN MO2 ADD THIS ARGUMENT TO YOUR LODGEN pointing to the directory of a newly created LOD Output folder for your LODS to go in). (Vortex users) If you use vortex I'm actually not sure what you'd do. You'll sadly have to look up how to create a Lod output folder for vortex. Example for Mo2 Users: -o:"C:\ExampleFolder\Mo2\mods\LOD Output" Picture Example -Now Run Lodgen through your mod manager. Make sure you Set your alias to 8192 by 8192. Leave the compression settings at whatever they default to for you. Don't generate tree Lod or terrain Lod if you have the option. -For the first run ONLY SELECT NVDLC01BigMT. Hit Generate (REMINDER: DONT HAVE MUCH NEEDED LOD INSTALLED OR ACTIVATED IN ANY WAY) https://preview.redd.it/tlk7vw7kr8461.png?width=1542&format=png&auto=webp&s=532be431e166c5b40da73948e11ece4fe0eef0e9 After that Finishes generating You can close Lodgen. ----------| -THE REST: Now enable the Much Needed Lod mod and esp (Make sure it's placed below The Lod additions esp). -Open up Lodgen again and Generate everything For your Mojave wasteland EXCEPT for NVDLC01BgMT. NOTE: We do this because Much needed Lod Doesn't work well in old world blues apparently. I actually haven't tested myself but I do know when I have much needed LOD installed during the generation process on BigMT I always Get error messages :( After that's finished tick you LOD Output mod and have it overwrite everything. Most of you should be all set (IF YOU HAVE ANY PROBLEMS TELL ME AS I WAS VERY TIRED WHILE I TYPED THIS AND MAY HAVE MADE A MISTAKE SOMEWHERE... I don't think I did though) ----------| -OPTIONAL INI TWEAKS FOR EVEN BETTER LODS: Add these Lines to your FalloutCustom.ini: [Display] fEyeEnvMapLOD2=2000.0000 fEyeEnvMapLOD1=1500.0000 fEnvMapLOD2=3000.0000 fEnvMapLOD1=2500.0000 [LOD] fLODLandDropAmount=550.0000 fLodDistance=1800.0000 [TerrainManager] fBlockLoadDistance=200000.0 fDefaultBlockLoadDistanceLow=90000.0 fLowBlockLoadDistanceLow=45000.0 fHighBlockLoadDistanceLow=90000.0 fDefaultTreeLoadDistance=35000.0 fLowTreeLoadDistance=20000.0 fHighTreeLoadDistance=80000.0 Q: What this does? A: This will Increase the distance at which Lod loads into the world a bit more than the max values. It wont effect timing but it MAY effect performance. I noticed maybe a 1-2 fps drop but I have a very well optimized game with good specs to boot. Test this yourself :) |
Video I posted earlier Showcasing the lod submitted by Defiant-Savings3062 to u/Defiant-Savings3062 [link] [comments] Ok so this is gonna be a big one. In this post I'll detail two guides, one for base FNV and one for TTW- [I'll do a TTW guide later because I have a lot of work I should be doing rn and typing out the ttw version would take a bit] telling you how to completely overhaul your distant LODS and landscape. This will not cover grass mods or landscape overhauls in that sense but It will add new buildings hence more content and for TTW{lies} some optional building revisions to make your wasteland/s seem new. While technically everything is optional I will be tagging mods that are not necessary for your games distances to look just as good as mine (though I highly recommend downloading everything I say if you don't know what you're doing). Now lets begin with base New Vegas. Note: Everything is listed in install order ;) -Prerequisites (STABILITY): I have a GTX 1070ti and an 8700k fyi. With ENB I reach 70-80 percent GPU usage and around 20-40% CPU usage max. Install JIP, Johnny Guitar, NVAC, NVTF, FNV mod limit fix, Heap replacer (Very important for smooth gameplay). If using an Nvidia card disable FNV vsync and use the vsync in Nvidia Control panel (test this as this doesn't increase performance for everyone). Note on tick fix: If you use ENB disable bUseD3D9Ex. If you use Nevada skies disable bInlineCommonFunctions to remove the clicking sound during storms. Finally If you want to play over 60 fps set bAlternateGTCFix=0 and bFPSFix=1. YOU ARE NOW DONE WITH THE BASIC PERFORMANCE INCREASES. If you really need more fps try installing TTW (it runs better for me for some reason) or try turning down Actor fade/Object fade -THE LODS The reason you're here in the first place. Start by installing these mods in This order and do EXACTLY what I say lol BASE:
A: It's Included in TCM's Lod overhaul :) -NEW STRUCTURES For the new buildings and towers showcased In my video next download: Uncut Wasteland: For the guide you only need the regular version but the NPC version will of course work just fine. Download any patches you may need for other mods and fix conflicts In fnvedit if needed (I personally use outside bets TTW and the outside bets patch for uncut and these do not work together by themselves. This is where things can get tricky and why the TTW guide might take a little longer). THIS AND THE NEXT MOD HAVE THE BIGGEST IMPACT OUT OF THE STRUCTURES SECTION OF THIS GUIDE. MoreMojave: Adds more Locations to explore around your wasteland. Works with AWOP but I recommend using it as a replacement as its way less op and broken. This is a big one Nellis Air Force Base Lightweight Overhaul: Adds more stuff to the barren Nellis air force base. I made this one optional because the LODS don't fully work I've noticed, and it has very op containers (can easily be deleted with FNVedit) but I couldn't leave it out as It's one of my personal favorites as of late. (highly optional) Jean Overhaul: Adds that beautifully dilapidated casino and courthouse Lod showcased near Jean skydiving in my video. Note that you can't actually enter the buildings it adds atm, they're just for flavor. A must have for me personally (optional) Nv Animated Zeppelin + NV Bos Zeppelin and their update files or Animated Mojave (Both zeppelin's version): Only pick Animated Zeppelin and Animated Bos zeppelin if you're not interested in the other features Animated Mojave adds or you don't know how to remove certain features yourself. (optional) Camp McCarren Animated Monorail (Use the AAM version if using Animated Mojave from the previous mod): Well... it adds an animated monorail... kind of self explanatory (optional... but come on, you know you need it) Ultra-Luxe Fountain Expanded: Very simple mod to make the ultra lux fountain more fancy like. (optional) NV Animated Neon Pole Dancer for Gomorrah: For all the perverts reading this like me ;). (optional) Lucky 38 E3 Lights Restored or The Mogul Mausoleum - A Lucky 38 Overhaul. The former simply adds meshes so will be more compatible with things if you want to be extra safe. The latter is more performance heavy While inside of the lucky 38 as it also edits the interior which is kind of beyond the scope of this guide. (optional) ---------- Q: What about Primm overhaul, the many goodsprings overhauls, Novac overhauls, Nipton, etc etc A: First reason being performance and stability. Some of those beloved overhauls add too many things to tiny areas and will cause fps issues for most people. Second, I want this guide to be as compatibility friendly while still looking amazing so I only overhauled tiny areas that rarely see use by other mods (Jean/Nellis). Third, I just don't like those mods. Goodsprings is iconic to me, novac is iconic, nipton, etc etc. I like how they look in the base game. If you want you can add those mods though. The Lod generating process will be the same in the end but make sure you go to the locations and double check that generated Lod is working properly. -GENERATING LOD: At this point you should have all the appropriate ESP's and mods with Much Needed LOD disabled in both your right and left windows (mo2). Not sure how the interface in vortex looks but just disable the whole mod basically. No esp or anything. Now Run Lodgen through your mod manager. I'm not gonna go in depth on installing lodgen you'll have to do that yourself (IN MO2 ADD THIS ARGUMENT TO YOUR LODGEN pointing to the directory of a newly created LOD Output folder for your LODS to go in). If you use vortex I'm actually not sure what you'd do. You'll sadly have to look up how to create a Lod output folder elsewhere. Example for Mo2 Users: -o:"C:\ExampleFolder\Mo2\mods\LOD Output" Make sure you Set your alias to 8192 by 8192. Leave the compression settings at whatever they default to for you. Don't generate tree Lod or terrain Lod if you have the option. -For the first run ONLY SELECT NVDLC01BigMT. Hit Generate (REMINDER: DONT HAVE MUCH NEEDED LOD INSTALLED OR ACTIVATED IN ANY WAY) https://preview.redd.it/vueqxtdya8461.png?width=1542&format=png&auto=webp&s=574d9f2e64d7537c11b8542babd134f7bd978732 After that Finishes generating You can close Lodgen. ---------- -THE REST: Now enable the Much Needed Lod mod and esp (Make sure it's placed below The Lod additions esp). Also if for some reason Flora Overhaul is below these two esp's put it above it (I dont think it makes a difference though) -Open up Lodgen again and Generate everything For your Mojave wasteland EXCEPT for NVDLC01BgMT. NOTE: We do this because Much needed Lod Doesn't work well in old world blues apparently. I actually haven't tested myself but I do know when I have much needed LOD installed during the generation process on BigMT I always Get error messages :( After that's finished tick you LOD Output mod and most of you should be all set (IF YOU HAVE ANY PROBLEMS TELL ME AS I AM VERY TIRED WHILE I TYPE THIS AND MAY HAVE MADE A MISTAKE SOMEWHERE... I don't think I did though) ---------- -OPTIONAL INI TWEAKS FOR EVEN BETTER LODS: Add these Lines to your FalloutCustom.ini: [Display] fEyeEnvMapLOD2=2000.0000 fEyeEnvMapLOD1=1500.0000 fEnvMapLOD2=3000.0000 fEnvMapLOD1=2500.0000 [LOD] fLODLandDropAmount=550.0000 fLodDistance=1800.0000 [TerrainManager] fBlockLoadDistance=200000.0 fDefaultBlockLoadDistanceLow=90000.0 fLowBlockLoadDistanceLow=45000.0 fHighBlockLoadDistanceLow=90000.0 fDefaultTreeLoadDistance=35000.0 fLowTreeLoadDistance=20000.0 fHighTreeLoadDistance=80000.0 Q: What this does? A: This will Increase the distance at which Lod loads into the world a bit more than the max values. It wont effect timing but it MAY effect performance. I noticed maybe a 1-2 fps drop but I have a very well optimized game with good specs to boot. Test this yourself :) |
Gambling Games In Fallout New Vegas to the casino using your account credentials. Click on the link for the no deposit Gambling Games In Fallout New Vegas bonus to claim it. If it needs a bonus code, enter the appropriate bonus code. You will find this along with other information provided about the bonus. For Fallout: New Vegas on the PC, a GameFAQs message board topic titled "Casino winning Limits?". The max bet size is increased to 5000 on roulette and blackjack and 1000 on the slots. The max winnings in each casino has been increased accordingly. The cashier now has higher chip count options for caps. I also uploaded another version that increases the max bet even more slightly, and has removed the banning from casinos. Roulette is a casino game in Fallout, Fallout 2 and Fallout: New Vegas. 1 Fallout and Fallout 2 1.1 Locations 2 Fallout: New Vegas 2.1 Rules 2.2 Betting 2.3 Examples 2.4 Playing to Win 2.5 Locations 2.6 Notes 3 Appearances 4 Behind the scenes 5 Bugs 6 References Roulette can be played via dialogue in Fallout and Fallout 2 by speaking to Roulette dealers in the following locations. There is a ... Step 6. Bet 200 on 0 or 00. Step 7. Repeat step 6 until you win 7k and are banned from the casino. Step 7.1. If you run out of chips to bet on, load the save in step 5. You may need to wait a minute (if you don't have the anti-anti-casino-cheat mod). Continue from step 6. Fallout New Vegas. close. Games. videogame_asset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. chevron_left. chevron_right. Recently added 38 View all 1,211. Log in to view your list of favourite games. ... The Tops Casino --- 1,500 Max Bet --- 150,000 Cap Fallout New Vegas : Max Bet Limit Removal / Increase Max Bet? Hey Guys. I have litterally searched everywhere for an answer for this question, in the Geck, or anywhere else, how do you edit the casino information so that the Max bet can be increased? The max bet of 200 caps with a 3x Orange spin would pay out 32,000 caps, several multiples greater than the banning limit at most casinos. As of the version 1.4.0.525 patch, slots payout about the same as roulette when betting 200 caps inside on a single number. The max bet of 75 caps with a 3x Orange spin will pay out 7,500 caps. Fallout: New Vegas ; help with winning money in casino help with winning money in casino. ... use the slot machine and bet max. If you hit the 3 oranges in a row, you will be rewarded a MASSIVE amount of chips and instantly banned. ... can increse your luck by 1 for 4000 caps. just on the east side of "Crimson Caravan Company" there is a place ... Notes [edit edit source]. The Tops and Sierra Madre Casino also have Craps tables, but the tables are just there for decoration, as Craps is not playable in Fallout: New Vegas.; To enable gambling at the Vikki and Vance Casino, one must complete the quest My Kind of Town and a scripted encounter with Layla and her men.; The player character's Luck attribute affects the probability of winning ...
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Part 28: Entering the Sierra Madre Casino (Fallout NV Gameplay)Let's Play the Fallout New Vegas Dead Money DLC, in 1080p HD! For best viewing quality, click ... Welcome to a list of the most powerful ballistic pistols in Fallout: New Vegas! I talk about both their base damage, and their locations if you're looking to... We wrap up business in the villa and then finally head into the Sierra Madre!We're jingle-jangling off into the Mojave Wasteland of Obsidian Entertainment's ... NOT A GLITCH. NO CONFUSING INSTRUCTIONS. These cheats are not unlimited. You will eventually run out of people to swindle or get banned from a Casino. Thanks... In Fallout: New Vegas erwachen wir als namenloser Kurier und müssen herausfinden, wie es zu unserer fast Ermordung kam. Dabei machen wir die Gegend um das postapokalyptische Las Vegas unsicher und entdecken viele interessante Orte und Menschen. less A tutorial on how to bust the Casinos in Fallout New Vegas by playing blackjack. (with commentary) Today I show you how to do the negative chips glitch which can give you upwards of a million caps. The only issue is you need 32,768 caps to do this glitch.... Just testing the best old game of the Fallout series "Fallout: New Vegas" on my CyberPowerPC GUA2600BST gaming PC to see how this machine can run. Just like ... accidental $30 max bet pays off my biggest jackpot on mighty cash outback bucks high limit slot machine @ las vegas cosmopolitan casino and resort. thanks fo...
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